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Into The Dark: Ultimate Trash Edition Free Offline

Updated: Mar 22, 2020





















































About This Game Expect the ultimate B-Movie Trash experience! Don´t even dare to hope for state-of the art graphics, a proper balancing, professional voice acting or breathtaking script-writing. This here is 100% pure trash, an adventure / shooter hybrid with gazillions of bad jokes, dozens of pop culture references and a hidden, dense net of subversive, intelligent messages related to post-WWII-politics. Oh yes, you need a basic knowledge of pop culture to enjoy the game, and quite some education on politics to really love it, but who cares?Far more important is:We got boobies. We got hookers. We got Zombies. We got Nazis. We got even Nazi-Zombies!You`re Peter "Pete" O`Brannon, a Private Eye. Sounds fascinating? It isn`t, trust me - unless you find it exciting to hunt down cheating husbands and lost dogs while living of cheap Chinese food in shabby motels. THAT would be what Petes job is all about - but luckily for him, he has a good customer paying his bills. It`s GlobalSecure Inc., one of the biggest insurance companies on the East Coast. More exactly, it`s Samantha "Sam" Miller who runs their investigation department on insurance fraud. She`s tough, she`s intelligent, she`s better than Pete. By far better. But due to the companies Code of Conduct and some very nasty ethic rules, she`s prevented from taking, erm, "semi-legal" steps to gain essential information and proofs. That`s where Pete steps in - for 500 bucks per day + expenses + a nice 20% share of the money the company saves with whatever Pete finds out.Into the Dark is a playable B-Movie, a trash experience composed out of 60% humor, 30% horror and 10% technical flaws. Enjoy!11 Levels of pure madness15 different guns & weaponized itemsSoundtrack featuring Nox Arcana67 puzzles238 lovely clipping errors ²35 sophisticated AI bugs ²Guaranteed minimum of 10 crashes when playing through the game! ²168 additional glitches ²Play it as adventure, as shooter or as both!Explore the levels with your Oculus Rift Kit in VR!Optional Controller support (XboX and 360 Controllers work fine)Watch the full movie "Night of the living dead" ingame!Free Halloween Minigame - a new one each year!!² just kidding. and trolling. and partially true.Attention: Windows 8 users: As Windows 8 treats DarkBasic applications quite strange upon demanding large chunks of memory, we officially don´t support it. We have ran through the game on several Windows 8 systems, we have reports of many players beating the game on Windows 8, but we CANNOT guarantee it works on your side. Buy on own risk and RUN THE INTOTHEDARK EXE AS ADMINISTRATOR WITH COMPATIBILITY MODE WINDOWS 7 Memory Issues:[/b] Into the Dark calls large chunks of your primary 1.85Gig memory block. You may have to turn off FRAPS and Skype to have a proper trash experience, and sometimes you will have to reload an autosave to clear the memory. Refer to the troubleshooting guide for more information! 1075eedd30 Title: Into the Dark: Ultimate Trash EditionGenre: Action, Adventure, IndieDeveloper:Homegrown GamesPublisher:Homegrown GamesRelease Date: 1 May, 2014 Into The Dark: Ultimate Trash Edition Free Offline into the dark ultimate trash edition прохождение. into the dark ultimate trash edition download. into the dark ultimate trash edition. into the dark ultimate trash edition скачать. descargar into the dark ultimate trash edition. into the dark ultimate trash edition gameplay I truly wanted to enjoy this game. I tried from the start no less than 15 times. There is little ammo, it takes 10 or so shots to kill creatures and appears there is no mapping to increase kills for headshots etc. The close in combat is slow and cumbersome and not worth trying. All in all it looks like a funny game and well done if you can run away from everything and avoid shooting or hitting anything at all costs. Not my cup of tea, I have retried the first 5 minutes too many times. #22 Polished visuals and other improvements: Hi!For the past couple of weeks, I’ve been working on improving the visuals of the game. Which, as you can see in this comparison video of the market street, meant redrawing a lot of artwork! Buildings, trees and other parts of the background have been redrawn and improved. Since then, I’ve also improved and redrawn some of the character outfits (not seen in the video though)Apart from that, I’ve gone through the whole game and added the soundtrack at the right moments and places and added ambient/ environmental sounds wherever required.Also, I’ve proofread the dialogues, and will be doing that again with some assistance during the coming days.As of right now, I’m implementing variations of color and artwork for different times of the day and weather conditions (clear, rainy, morning, noon, evening etc) This should be done within a day, after which I’ll return to adding cutscenes to important points of the game.At that point, apart from some minor tasks, the game will be done! Then the rest of December will be used for identifying and fixing bugs, and optimizing performance. That’ll be a hugely important task, so I hope to get to it asap! By the end of December, I’ll probably be able to announce a release date as well :)Thanks for reading and following along!-Armaan. #17 Finishing up incomplete scenes. Also, I'm moving to a new place!: Hi!Been a LONG time since the last devlog, hasn’t it? After the Indiegogo campaign ended, it took me a while to reorient myself and get back to my old daily schedule of actually developing the game.As mentioned earlier, I shall be moving in with my friends. This is actually great, as the work of game dev can often get lonely and a little maddening when working all alone - so being around should help keep my spirits up as we head into the final months of development! Expect pictures of the new work space! (if it ends up looking good, that is)This isn’t my new bedroom. I don’t live in the 90s. But the game’s characters sure do! Recognize anything? :)During the past weeks, after wrapping up campaign related work, I dived head first into finishing up the remaining scenes so as to bring the core of the game to a 100% completion state. I’ve been able to keep a good pace, and the 100% should be achieved in the next 4-5 days! Then it’s on to the new, exciting parts!Here’s the updated sprite for fan favorite “Grandpa”!Exciting parts include - Adding the diary mechanic, improving speech bubbles/ UI (woo!), expanding the town hub “open world” and filling it with life/ NPCs/ dialogs/ things to see, connecting the hub with all the existing scenes so that the player can play through it accordingly. I hope to have this done between Sept-Oct. (Huge trouble if I don’t, so wish me luck!)That’s a lot of extremely important work, after which I shall get on to polishing, adding/ improving cutscenes, weather effects, and trying to bring everything together in a cinematic manner so the whole experience “flows” cohesively.That’s it for this update. Just a few more months to go. Just a little more (hah) work to do! Thanks for coming along on this journey <3-Armaan. #9 How simple 2D lighting is being done using blend modes in Rainswept: As the name suggests, weather plays a major role in creating the atmosphere for Rainswept. It's usually raining in Pineview (obviously) but there are times when the sun manages to break through and bathe the hills and valleys in a magical orange glow. Not only is it pretty to look at, but the contrast between the weather conditions makes the player more aware of when it does rain. Here's a comparison between an overcast day and a clear evening, during sunset:You'd be surprised to learn how easily this effect is achieved! It basically just consists of putting a blue gradient over the scene, and setting its blend mode to "divide" - which is a built in feature in photoshop but requires a custom shader in Unity to implement (or an asset that does it for you - I use "Blend Mode Shader 2D") I'm not sure if this is pretty much how lighting effects have always been done for 2D games, but it's been exciting working this out on my own!A similar method is used for creating the interior lighting affected by the stained glass in the church as seen here:There are multiple layers at work here, but the main red and blue effect is created by using the following gradients (Red set to "Linear Dodge" and blue set to "Pin Light" blend modes)Pretty simple, yet effective, right? This method is used across the whole game to create a whole variety of effects, including the glare from the sun. Just a circular gradient can be used instead of creating dynamic light effects for a 2D game. It's a huge time saver, but looks pretty decent too!In this scene, multiple layers of lighting have been stacked (and given parallax) to create the glare from an early morning sun shining through the windows.(An animated gif of walking around in this scene can be seen here - https://imgur.com/a/1Y8ya )If we separate the layers out, this is what is seen:To show in greater detail how the layers are stacked on top of each other (and what blend modes have been used for each of them) you can take a look at this image:Using this method successfully comes down to trial and error, and a lot of experimentation. Multiple combinations of base color for the gradient, combined with one of the many (25 total) blend modes end up creating scenes and effects that I didn't even have in mind before starting out. It's a really exciting process, and I can't wait to see the different ways it'll continue to affect the visual style of Rainswept!See you next week :)-Armaan. "The Making of" Artbook now available, along with a Collector's Edition bundle!: Hi!Just wanted to let you know that the Rainswept artbook, that discusses the journey of making the game is out now! There's sketches, scribbles and I go into detail describing the inspirations for the game. Check it out here: https://store.steampowered.com/app/1080880/The_Making_of_Rainswept__Artbook/You can also get the game, the soundtrack and the art book in a Collector's Edition bundle, for 15% off the combined cost here: https://store.steampowered.com/bundle/10951/Rainswept_Collectors_Edition/Lastly, the game is 20% off for a week! This applies to the bundle as well.-Armaan. #24 Quest tracker and mouse support: Hi!At the moment, I’m working with a QA company to find and fix bugs, and I’m also working on optimizing the game’s framerate.In the past couple of weeks, I’ve improved and implemented a couple of features. First, the interaction wheel has been updated. A few weeks back I asked you guys which UI scheme worked best out of these four:A,B and D were tied, with many saying the colors were good for accessibility reasons, and the colors in option C were possibly the easiest to read and most aesthetically pleasing.At the same time, many people in the feedback for demo asked for mouse support to be added to the game, as controlling through the keyboard turned out to be clunky.So I decided to combine all the options above! The game can now played with keyboard+mouse, and the base color options are those of category C, while highlighting an option with the mouse turns them into a variant of option D. Aesthetics, accessibility and comfortable controls all in one! :) Here’s a preview:https://www.rainsweptgame.com/uploads/1/0/1/9/101908802/new-ui-mouse_orig.gifA quest tracker has also been added to the game, so that players can keep a track of the objectives. The tracker, of course, updates dynamically and keeps up with the tasks you’ve completed and gives a notification for newly added ones as well:What do you think?The next few days (or the rest of December) will be spent on fixing bugs and optimizing the game. If all goes well, ideally, January will be spent on marketing, making the trailer and preparing for release!-Armaan. Rainswept and I will be @ EGX Rezzed, 4-6 April in London!: Hello everyone!Just wanted to let you all know that Rainswept will be playable during EGX Rezzed from 4-5 April in London! Come try out the game if you haven't played it yet, or come say hi if you did play and like it! :)Armaan. [REVIEW COPY] Bugs fixed in v1.0.5: Hello!This update fixes a couple of major issues that were spotted in the review copy for the game.1. Fixed an issue where the player was unable to interact with Allan on Day 4.2. Added pillarboxing/ letterboxing for monitors with non-16:9 aspect ratios.3. Enabled launcher that will allow users to change the resolution before launching the game.Hope you have a good time with the game, and thanks for reviewing Rainswept! :)Armaan

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