About This Game Runers is a top-down rogue-like dungeon shooter where you explore a vast underground labyrinth and face fierce monsters and bosses. As the game advances further into the dungeon, you will gather Runes, which will be used to combine into 285 unique spells. Discovering new spells will unlock their entries in your Runedex; unlock them all! But be careful – if you die, your playthrough is finished. We wanted to make a game that had a lot of replayability, customization, and discovery. Almost every design choice we made focused on furthering those three goals. We want the player to be able to choose the playing style that suits them: long range sniper, mid range run and gun, or an up close brawler. There are many features to facilitate this level of customization. When you earn enough experience you will level up and be able to choose from 4 random traits to make you even stronger. Each floor is procedurally generated, so the enemies, rooms, event rooms, and bosses you face are all randomly chosen, making every playthrough different. You will not encounter everything in the game in one playthrough, or even five: there is always something new to encounter.Each floor and room is completely randomized – each run will be a different experience Choose from 20 Races and 20 Classes to customize your runsRunes have unique stats that modify the spells you create with them Choose from 285 different spells to build your own unique spell loadoutsUpgrade your spells to make them even stronger50 different traits to choose from when leveling up 10 procedurally generated floors to explore and fight through 15+ random bosses and 100+ random enemies to fightNumerous Challenges, Event Rooms, and Achievements to completeDefeating enemies unlocks entries in your Beastiary5 difficulties to increase the challenge b4d347fde0 Title: RunersGenre: Indie, RPGDeveloper:LGK GamesPublisher:MastertronicRelease Date: 2 Sep, 2014 Runers Free Download [full Version] Definitely a fun, neat twist on the Rogue-like genre. Lots of variety in characters and customability, and the whole rune crafting system for your spells is a nifty idea. What's more, the fact you save your Runedex progress even after your perma-deaths let you know what spells were worth it and which ones weren't. It's hard, but still definitely fair, and I highly recommend this due to its unique play flavor.. Runers is a game of surprising depth. While not the most hectic Shmup, it is a very tactical one; every choice of spell is worthy of consideration, and the replay value is huge. You begin with a single spell, but as you uncover new rune combinations over the course of your playthoughs, you can optimize and strategize your favorite abilities. Some spells are crap, but with the right bit of luck you can stack a stat to astronomical levels and change the way an old familiar one will play. This game is absolutely worth the price of admission normally, but it's on sale: you have no reason not to pick this up.. Runers is very interesting roguelite that does a lot right. Essentially, you attack by using spells and the main novelty of the game is that you hand-craft spells by using various combinations of runes that you collect. You carry several spells at once. This makes for some really wild spells\/attack combinations that actually feel and look and act drastically different. Yeah, you have your run-of-the-mill fireball spell, which is simple to make, but further down the line you may craft a wave of fire that moves in a DNA-strand-like pattern across the screen. It gets crazy. But, there are rough edges.The Great:+This has spell creation like no other game I've played. You really do feel like the crafting is endless, and they do really act and feel different.+Definately an addictive factor here.+Meta-game upgrades also keep you coming back for 'just one more run'.+Controller support is solid.The Bad:-Enemy AI is boringggggggg. While different enemies have different patterns technically, they generally don't feel different enough.-Artwork is nice, but overall I feel its too small.-Level layout is fairly 'meh'. Yeah, it's random, but its also boringgggggg.The Ugly:--Music and sounds are really rough. Sound effects range from cringe-worthy to find-the-mute-button.Definatley worth the money for my roguelite friends. They got enough right here to overlook the bad parts.. Runers has a lot of potential. The runes and spell combining system is really cool! I liked discovering new spells and trying them out. Level up bonuses are....weird, but not in a bad way. There are some great ideas, but this game is broken by major, major flaws that never should have made it out of alpha testing.1) The sound effects. Dear God. When you fire two bullets every 0.7 seconds, they should not each be ear-splitting "ZWOOOOOP"s. If you're killing fifty enemies every room, don't make every one ♥♥♥♥ing scream in agony. The sound design in this game is so bad that it's funny, until you're actually playing it and actually have to turn off the audio because it's hurting your ears.2) Tedium. Why are there half a dozen destructables in every room that serve absolutely no purpose at all except to make you stand in front of them, mindlessly firing into them as they slowly run out of health? If you want upgrades, you have to destroy them all, every time. Devs, did you actually play this? Did you find this fun? Or was it boring as hell?3) Cooldowns. You have a 60-second "big" cooldown in addition to your fast spells. The optimal play is to use it every room, then simply wait for the cooldown to elapse before venturing into the next room. Pro tip for devs: don't ever make the best play the least interesting (see point 2). Have all cooldowns reset when you clear a room. Basic♥♥♥♥♥♥I cannot recommend Runers in good conscience. Reinstall Binding of Isacc and play that instead. It's better-designed in every way, and a heck of a lot more fun.. A word of warning: I think the devs have pretty much disappeared several months back, so treat this game as frozen in its final state.They weren't kidding about the number of unique spells and the variety of classes & races available, and the game definitely has replayability thanks to the random generation of floors, and the different traits available on each level up. The RNG may be a bit too skewed against the player, especially in terms of rune drops, but personally I find it on par with BoI:R. Apart from the usual dungeon crawling, the tricky side challenges test your proficiency in using specific spells or fighting specific enemies.Admittedly the joy of discovery wanes once you earn all of the spells and encounter all of the enemies, but I reckon it'll be quite a long while before you reach that point. And a UX design gripe: there's no "quick restart" option like in many other rogue-likes\/rogue-lites, so you have to navigate from the starting menu again to select the same options as for the previous run if you want to.Still, I think it's worth getting this interesting time-killer, especially now that it's on sale. If you don't mind the once-in-a-while crash.. Runers is an amazing combination of discovery and rogue-like gameplay. You use 1-3 of 10 different types of runes to create hundreds of spells. Of the 285 spells you can only discover a handful per run, and runs can take hours. In other words, this game's element of discovery can last hundreds of hours. The spells are incredibly unique and versatile. You'll find that they fit into general categories and serve similar purposes, but that no two spells are the same. You can also upgrade the spells you have created by using additional runes on them. This doesn't simply upgrade damage or cooldown time though, but any of a number of aspects of a spell including but not limited to: buff duration, radius, force, speed, knockback, stun duration, and even "leash elastic." Clearly not all spells will have every one of these and more aspects, but how a spell can be upgraded is just as important as how it first appears.For me the best thing about this game is that it is a rogue-like with meaningful general progression. Usually in rogue-likes, once you die you start over and very little will have changed other than your knowledge of the game. In this game you might discover a very useful spell on one run and feel great about your progress even without winning or performing well.A really important thing to understand about the mechanics of this game is the meaning of "discovery." Creating a spell for the first time does not simply mean adding a new "recipe" to your runedex that you could have just looked up on a wiki. You need combiners to create spells for the first time, afterwards you can create those spells using only the required runes. Combiners have another possible use though, in that you can break them to gain experience. I can't stress enough how important it is to be aware of this aspect of the gameplay. If you look through the discussions you will find many, many people who didn't become aware of this until they had put many hours into the game.I definitely plan on completing my runedex so there's no way I couldn't recommend this game.I should also add that this game has a pretty cool soundtrack.. Fun game, but frequent issues with game crashes and corrupted save data.. Below you'll find a very in-deph, analytical video review of Runers, and below that a review in written form, should you prefer text over video.https://www.youtube.com/watch?v=i0b1yF0mgHsAsthetics: Decent pixel art style that seems rather generic due to low variety. Especially the floor, the walls and the spelly icons look particularly bad. The spell effects themselves are rather pretty though. Very simple, no doubt about it, however this simplicity also allows for easier recognition (as enemies use the same spells).Sound design: Overall average. The sound effects are again generic, but what you would expect. Water drops create satisfying splash sounds, lightning sparks like broken electricity and fire spews crackling sounds of a train running on charcoal. A gripe worth mentioning here is the forgetable music, which ranges from alien space tunes while fighting in old ruins (huh?) to base heavy tunes in the depths of hell. Luckily the game does have a seperate music switch to turn off the music and play a choice of your own music in the background. I highly recommend playing heavy rock or metal, as I found it most fun to slaughter monsters alongside.Gameplay: The heart of Runers and by far the strongest component that carries the game. Before starting a new run (due to the permadeath mechanic of roguelikes), you create a character based on one out of 20 classes and one out of 20 races, which influence how you try to develop your character. Afterwards you are dropped into a procedurally generated dungeon, where you face hordes of monsters with distinct abilities and strategies to defeat them. There are also several special rooms you can find. Certain rooms have an aura attached to them that randomly affects your (and the monsters!) stats, either by lowering them or by increasing them. There are challenge rooms that completely change the objective, for example protecting a portal or dodging fireballs. On some floors a boss awaits you. These fights are particularly interesting as most bosses require a special strategy to defeat. For a great example, please watch the video and the fight against the Air boss Nimbirrus.While defeating enemies, you will find an array of drops. Among them Runers, Double and Triple Combiners. The Runes can either be used on their own to upgrade an existing spell or in conjuction with a combiner to create an entirely new spell from a pool of 285 spells! After unlocking all double and a reasonable amount of triple spells, I can honestly say that a lot of spells play very differently and this whole spell crafting system adds a really fun layer of exploration ontop of the game. There are some weaker points in terms of gameplay too however. Completing a floor or reaching a level up rewards you with a choice of four possible upgrades, which can be runes, rune level, combiners or passive upgrades (the latter for level ups). As the passive upgrades are mere stat upgrades, completing a floor does not feel rewarding enough on itself.TL;DR: Overall, Runers is an honestly brilliant action roguelike with an incredibly in-depth spell crafting system and a huge variety. The small gripes I have in terms of asthetics, sound design and unrewarding level ups do not diminish my very positive opinion of Runers. HIGHLY RECOMMENDED if you are into roguelikes like Binding of Isaac, Our Darker Purpose or A Wizard's Lizard.
nongomomarin
Runers Free Download [full Version]
Updated: Mar 22, 2020
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